Lead Animator & Tech Generalist
I bring characters to life through motion, rigging, and that extra technical polish that bridges ideas with gameplay. Over the past 8 years, I’ve worked across indie and AA studios like Nitreal Games, Bloober Team, Bones Studio, and Underdog (CI Games).
Today, I lead the animation team at Black Drakkar Games, planning pipelines, solving motion challenges, and keeping things moving, literally and figuratively.
Before Game Dev Took Over
Before I focused on full-time game animation, I explored a bit of everything, commercials, VFX, product design, weird shorts. Here’s a handful of that earlier work:




