Passionate Animator & Technical Generalist

I bring characters to life through motion, rigging, and the technical polish that bridges creative ideas with real gameplay. Over the past 8 years. I’ve worked across indie and AA studios including Nitreal Games, Bones Studio, CI Games, Underdog, Bloober Team, Mataboo and BDG.

Currently, I work as an Animator at Black Drakkar Games, contributing to gameplay animation, solving motion challenges, performing motion capture session and supporting the team from both creative and technical perspectives.

My full animation reel is in progress. For now, here’s a short compilation of my work from Sniper Ghost Warrior Contracts 2.

.Loadout Menu
Player Character Idle Animations
(Pistols & Sniper Rifles, Hood Rig)

Enemy Portraits
Arnold Render Setup (Maya)

Helicopters
Setup & Animation in CryEngine

Bibi Rashida Scene
Main Antagonist & Enemies Animation

Fun fact
The character in the loadout screen was originally planned to use motion capture, but I ultimately animated the entire idle sequence from scratch using keyframe animation to achieve clearer poses and better menu readability.

New reel coming soon (Q3 2026).

2025 reel in progress

Here’s a peek at earlier work:

Before Game Dev Took Over

Before I focused on full-time game animation, I explored a bit of everything, commercials, VFX, product design, weird shorts. Here’s a handful of that earlier work:

Motion test of spider robot
Rig demo – animated spider setup
Projection-mapped animation (2016)