Spider-Bot Rig · Early Practice Project
Context
This was one of my first rigging practice projects: a 4-legged spider-like mech that helped me learn how to build control hierarchies and experiment with different approaches to IK.
What I Explored
- Mirrored IK controllers for left and right legs with opposite orientations
- Set Driven Keys for shell folding and transforming into a ball-like mode
- Clean joint hierarchy and consistent naming conventions
Looking Back
It’s simple, scrappy, and full of lessons. There’s something fun about revisiting these early rigs, they remind me how far I’ve come.
Later I’ll share more advanced rigging setups I’ve built in Maya and MotionBuilder.